Snacked Up

(Or: How I Learned to Stop Worrying and Love the Fixed Camera Angle)Silent Hill 2 Director's Cut Logo

Eleven years ago, I had to give up on Silent Hill 2. Even under the direction of a friend – who informed me that he’d just found the ‘coolest gameever’ – I could barely make it past the game’s first ‘proper’ challenge: the labyrinthine apartment block that acts as its introduction (and an introduction which, for the record, dominated many a nightmare for years to come). Silent Hill 2 was eerie in a way that even the franchise’s long-running competitor, Resident Evil, couldn’t quite manage. It’s atmosphere was tangibly oppressive.

Driven by a desire to see the experience through, I returned to it again and again, each time beating my chest and throwing out countless hollow platitudes, taken by the belief that I could make the horror go away. Most of the…

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